![]() ![]() You can combine as many Traps as you want! The two biggest only two limitations your imagination, and the strength of your enemies. I’m already expecting you all to ask how many Traps you could possibly combine in the creation of your Lair – and I have the answer ready to go. Here’s a personal little favourite of mine – a pair of enormous, oversized pinball bumpers, and a single fan positioned to perfectly bounce an agent, time and time again, against the two. Hopefully the same can be said of your victim, but you might be better off letting them burn just a little longer. If you set fire to someone and then push them into your shark tank, well, that fire is going to be very short lived. That fan I mentioned, for instance, might be easily sabotaged by a low level agent, but something more nefarious will catch them out, leaving them vulnerable to the fan.Īnd let’s look at that flame thrower. Some traps are easier to avoid than others. It’s worth paying attention to the order you place your Traps in – lay out your Lair for maximum damage and pair your Traps to really clean house. But, what if you could subject them to something else mid-blow? Have them pass through a wall of flames, or end their trip with a dunk in a Shark Tank, to create a horrendous chain of events that will leave your enemies spinning. Your Fan Trap can blows someone in a straight line, have them hit a wall, and take some damage from the experience. Our producer Ash has said that he likes the Freeze Ray because of how pretty the VFX is, in addition to it being ‘classic villain stuff,’ whatever that means.īut, do you know what’s cooler than one Trap by itself? Combining Traps! We’ve touched on Trap Networks before, but let’s dig a little deeper into how they can really help take your Lair Defense to the next level. Using an advanced branch of science you and I have never heard of before, it traps Agents in an inescapable prison of soap and water, leaving them floating, completely defenseless, and at your mercy. But right now, my favorite is the Bubble Cannon. ![]() For starters, we have the Venus Spy Trap, a great big carnivorous plant that may change your mind about going vegan. There’s a few traps I can’t get enough of. ![]() Now, it’s worth nothing that Traps aren’t a 100% - Agents can disable them, and they do have a cooldown period. If your Lair has power, your Traps are usually watching for intruders and when their inbuilt sensors detect someone suspicious then they’ll spring into action. Not like some yellow-jumpsuited minions I could care to mention. We’ve previously chatted about how you can defend your base with the help of Guards or other Muscle minions…but what sets traps apart from their fleshy counterparts?įor starters, they don’t talk back and they seem to genuinely enjoy their jobs. It’s A Trap!In Evil Genius 2, Traps feed into Lair defense. ![]()
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